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How To Retarget the GNU Toolchain in 21 Patches

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How To Retarget the GNU Toolchain in 21 Patches

Preamble to the github Edition

The text below was originally written for a series of daily blog posts I wrote in 2008 about porting the GNU Toolchain to a new target. The old blog site is down, so I have collected and re-hosted the articles here at github with all of the original source patches.

In retrospect, some of the original thinking behind this project was naive, however the end result was an interesting and useful project that I hope others may learn from.

The source patches apply to 2008-era GCC and SRC trees for the GNU Toolchain. They may not be useful from a development perspective today, but as a teaching tool they still have value.

The experimental 'ggx' target was eventually renamed to 'moxie', and work continues here:

I'd love to hear from people who found this useful or who have questions. I can be reached at green@moxielogic.com.

Happy Hacking!

Anthony Green


Preamble: Top-Down ISA Evolution

The design process of an Instruction Set Architecture (ISA) has always struck me as being backwards. I imagine that they are mostly designed by hardware engineers whose decisions are largely influenced by the medium in which they work - hardware description languages. Every decision is influenced to some degree by implementation difficulty or limitations of the hardware.

Only the lucky compiler developers have a chance to review an ISA before it is fixed in stone. The few times I've seen this happen it has always been to everyone's benefit. Perhaps there are instructions that the compiler could never use, or perhaps the compiler would generate better code if only it had some overlooked addressing mode.

I've often wondered what would happen if we reversed this process. What would an ISA look like that was solely influenced by the needs of the compiler writer, without regard to the hardware side of the house? Instead of designing from the hardware up, start from the compiler and design top-down.

As an experiment, I've developed the start of a GNU tools port to a new architecture that was wholly undefined at the start of the project. There was no instruction set architecture definition, no register file definition, no defined ABI or OS interfaces. Instead, I defined these things on the fly, letting things evolve naturally based on the needs of the compiler. The C compiler, assembler, linker, binutils and simulator were developed concurrently. So, for instance, when the compiler required an "add" instruction, each tool would be taught about "add" and so on.

I'm going to blog a patch a day to show my progress. Each patch will be small and buildable. I hope to show that you can get from nothing to running real programs using this top-down ISA design method in a surprisingly short amount of time.

A couple of caveats first... I am not an experienced compiler writer. I've been involved in many new GNU ports over the years at Cygnus and Red Hat, but mostly in a bizdev capacity. I have a good idea how all the pieces go together, but this will be my first attempt at it and I'm certain to botch some things. Second, I'm by no means an expert in ISA design. I'm taking the lazy man's route to ISA design:

  1. Try to build something with gcc
  2. See what the compiler is complaining about
  3. Implement it
  4. Go to 1.

Every design decision is driven by whatever is easiest to implement. What I expect I'll end up with is a simple although wildly inefficient architecture. Then perhaps we can optimize this toy ISA based on real-world code generation. At the end of the day, however, my goal is for this to be a fun and interesting experiment.

I'll post my first patch later today.


Patch 1: Naming the Target

The GNU tools are maintained in two separate repositories: src and gcc. The src tree contains the GNU binutils, gdb, instruction set simulators, cgen, newlib (a C runtime library), winsup (cygwin runtime support) and more. The gcc tree contains the GNU compiler collection and related utilities. These trees are designed to be merged into a single tree (sometimes called a Cygnus tree) so you can configure and build the entire toolchain in one go.

Those of you interested in some history might want to read the mostly accurate article and thread here: http://www.sourceware.org/ml/gdb/2000-09/msg00009.html.

I'm not going to build everything from a merged tree. The unfortunate truth is that shared top level files in the two trees often get out of sync with one another. For instance, sometimes the trees depend on incompatible versions of the autotools and keeping everything happy together is more work that I care to do at this point.

Now that we've decided on two trees, I'm going to start in the src tree.

The only thing we need to decide at this point is the architecture's name. I'm calling this "ggx" for now.

The patch after the jump adds the top level configury for our port. It just tells the build system to recognize our target name, and to not configure/build any of the subdirectories requiring target specific work.

Once patched, you should be able to configure and build the toolchain like so:

$ ./configure --target=ggx-elf
$ make

The "ggx-elf" target simply tells the build system that we want a toolchain to generate ELF object files for the ggx architecture.

The only thing this builds are some support libraries for the host system. It's not much, but it's a start!

Patches:


Patch 2: BFD!

Today we'll build BFD, which is a library for reading and writing object files. We're mostly concerned with ELF, but BFD handles a number of other formats as well.

BFD is a backronym for Binary File Descriptor, but we all know it originally stood for Big F'ing Deal. The BFD manual puts it thusly:

The name came from a conversation David Wallace was having with Richard Stallman about the library: RMS said that it would be quite hard--David said "BFD". Stallman was right, but the name stuck.

David Henkel-Wallace (aka Gumby) was one of Cygnus' founders, and, at least as I recall, his California license plate at one time was "GNU BFD".

Now we have to make some real decisions about the ggx architecture, but not very difficult ones. The most significant features we're committing to in this patch are 32-bit words, 32-bit addresses and 8-bit bytes (see cpu-ggx.c). Two reasons for picking these values:

  1. the GNU tools are really good at targeting 32-bit systems and
  2. 8- and 16-bit systems won't run any interesting Free Software.

Also note that we're defining the ELF machine number for ggx (0xFEED in include/elf/common.h). This number is encoded in all ggx object files and executables so other tools (objdump, gdb, etc) can identify them as such. There's a standards body somewhere that maintains the master list of ELF machine numbers. I just picked a random number right now, but it's something you need to worry about if you start working with other tool vendors for your processor (JTAG hardware debuggers, for instance).

Apply this patch to your src tree, rebuild, and you'll have a libbfd. There's really not much to it. Most of this patch is made up of configury changes. Click on the link below to see the patch.

We're very close to having a working assembler for ggx. There's just one more infrastructure step to take care of first.

Patches:


Patch 3: Bad Instructions

Much like yesterday's BFD patch, the patch below is mostly configury. It builds the opcodes library for our new target: the ggx machine.

The opcodes library describes how instructions are encoded in memory and how to disassemble them into text. It's used by tools like objdump, gdb and gas.

And, finally, details of our future architecture are beginning to emerge. This patch defines the first ggx instruction: "bad". This instruction represents an illegal opcode, and should issue something like an illegal instruction trap if we ever attempt to execute it.

There's no real reason to ever write a program with a "bad" instruction, but there's no avoiding defining it either. We need well defined behaviour when the core attempts to decode an undefined instruction. In truth, there are many "bad" instruction variants: one for each undefined opcode. It just so happens that they are all "bad" right now!

We haven't written anything yet about how opcodes are encoded, or even how wide the instructions are. If you look carefully at the disassembler in ggx-dis.c you'll see that we're just pulling single byte "instructions" out of memory and looking them up in an opcode table. This is just scaffolding and will be replaced with a real instruction decoder shortly.

Before we do that, we'll take our first major step tomorrow by creating a working assembler.

Patches:


Patch 4: Cooking with GAS

Today's patch to the src tree will let us build the GNU Assembler, gas, for the ggx architecture. You may recall from yesterday's post that we've defined our first and only instruction: "bad". This assembler will let us create our first object file of bad code.

Two routines of note are md_begin(), which populates a hashtable with all of our opcodes (only one so far), and md_assemble(), which parses ggx assembly text to convert into binary.

The only thing you need to worry about in md_assemble() are your machine's instructions. The rest of gas will handle things like labels, data and pseudo-ops. Continuing with our temporary scaffolding, gas is using a single byte encoding for our "bad" instruction. We'll get around to defining a proper instruction encoding in a couple of days.

As an example, here's some ggx assembly source code, which we'll assemble and examine with nm.

$ cat foo.s
.data
                .global foo
foo:            .long 0x123
bar:            .long 0x456
.text
                .global main
main:           bad
                bad
                bad

$ ggx-elf-as foo.s
$ nm a.out
00000004 d bar
00000000 D foo
00000000 T main

My x86 Fedora nm doesn't know about the ggx architecture, but it does understand ELF so it's able to examine the symbols and dump them correctly. The host's objdump is similarly able to dump section information but, of course, it can't disassemble ggx instructions. We need a ggx-elf-objdump for that, and that's what we'll build tomorrow.

Patches:


Patch 5: binutils

Today's tiny patch simply turns on the binutils directory in our src tree. This gives us the following fully functional tools: ggx-elf-addr2line, ggx-elf-ar, ggx-elf-as, ggx-elf-c++filt, ggx-elf-nm, ggx-elf-objcopy, ggx-elf-objdump, ggx-elf-ranlib, ggx-elf-readelf, ggx-elf-size, ggx-elf-strings and ggx-elf-strip.

Now we can disassemble the code we assembled yesterday:

$ ggx-elf-objdump -sd a.out

a.out:     file format elf32-ggx

Contents of section .text:
 0000 000000                               ...             
Contents of section .data:
 0000 00000123 00000456                    ...#...V       
Disassembly of section .text:

00000000 <main>:
   0:   00              bad
        ...

Tomorrow we'll create a linker. We still only support one instruction ("bad"), but all of the toolchain infrastructure is starting to take shape.

Patches:


Patch 6: The Linker

Today's patch enables the GNU linker, ld.

The only architectural element we're committing to in this patch is the basic memory architecture. We'll be using a standard von Neumann architecture with shared text and data memory. There are some GNU tools ports to Harvard architectures, with their separate text and data memories, but they have to play tricks in order to deal with limitations of the tools. GDB, for instance, was never designed to deal with situations where the instruction at address 0x1000 would be different from the data at 0x1000. Our primary design goal is to make the tools simple, which means we'll be going with the basic von Neumann.

This patch includes a simple linker script template that tells the linker where to place sections in memory. The linker script also defines a few important symbols for things like the base of the C runtime stack and the location and extent of the .bss section. These will be important when we write our startup code and have to initialize the stack pointer and clear .bss.

So now we have an assembler, linker and binutils for the ggx architecture, but we've only defined a few things about it:

We've also defined a single instruction with a bogus single byte encoding. Tomorrow we'll talk about instruction encodings and implement some basic support for encoding and decoding instructions.

Patches:


Patch 7: Instruction Encodings

This is where things get interesting....

What kind of machine do we want? Here's what I have in mind:

  1. Load-store architecture. Operations will either work on registers and immediates or perform loads/stores to memory. This is simple and GCC is well suited for this kind of architecture.
  2. Variable width instructions. We're not building a high-performance RISC engine. We're just building an architecture that is simple to implement good GCC support for. Let's ignore any non-essential complexity and allow for variable width-instructions. So, for instance, loading a 32-bit immediate value into a register should just be a single instruction (> 32-bits).
  3. If we're going to go with variable width instructions, let's make code-density a secondary goal. Given this, let's default to 16-bit instructions as the smallest instruction.

Designing instruction encodings is tricky business. I fully expect this initial attempt to change once we see the kind of output GCC gives us. But, for now, here's a comment from the patch describing my first stab at two classes of instruction encodings..

/*
  The ggx processor's 16-bit instructions come in two forms:

  FORM 1 instructions start with a 0 bit...

    0ooooooaaabbbccc
    0              F

   oooooo - FORM 1 opcode number
   aaa    - operand A
   bbb    - operand B
   ccc    - operand C

  FORM 2 instructions start with a 1 bit...

    1ooovvvvvvvvvvvv
    0              F

   ooo          - FORM 2 opcode number
   vvvvvvvvvvvv - 12-bit immediate value
*/

Allowing for three operands lets us perform operations like A = B + C as one instruction (where reg ister A != register B != register C). This limits us to 3-bit operands if we want 6-bits for the opcode. Three bit operands naturally allows for 8 general purpose registers. This puts the ggx architecture into the "register poor" bucket. However, it's a start, and perhaps it will change as we evolve the architecture.

At this point I don't know if the FORM 2 instruction makes sense. Just think of it as a place holder for now. It demonstrates one way to divide our 16-bit instruction space into different groups of instruction encodings.

The following patch to the src tree modifies the opcodes library to understand FORM 1 and FORM 2 instructions. ggx_opc_info_t is a new type describing each instruction. We also define a few macros describing instruction types. For instance, GGX_F1_AB is a FORM 1 instruction that only uses operands A and B, and GGX_F1_NARG is a FORM 1 instruction that uses no operands. Classifying instructions using these values will simplify disassembly. The print_insn_ggx() function now includes support for disassembling generic GGX_F1_NARG instructions (of which "bad" is now a member). We'll add more instructions types as our port develops.

When I started this series I mentioned that we would only add instructions as required by the compiler. However, that's not quite true. We're going to add two basic instruction prior to building the compiler so we can assemble and run our first program on a simulator. Our first good (or, at least, non-"bad") instruction will be "load immediate". We'll do that tomorrow.

Patches:


Patch 8: A First Real Instruction

Yesterday we decided that the ggx core will have eight general purpose registers. Let's name them $r0 to $r7.

It's time to add our first real instruction. We're going to implement a "Load Immediate" instruction. This will extract an integer value from the instruction stream and load it into a register. We'll use syntax like this:

ldi.l $r1, 0x555

The ".l" suffix means "long word" (4 bytes). So "ldi.l" is "Load Immediate Long Word", and "ldi.l $r1, 0x555" will put the 4-byte value 0x555 into register $r1.

We're going to encode the "0x555" part in the instruction stream immediately after the 16-bit instruction, so "ldi.l $r1, 0x555" is really a 48-bit instruction.

Now we need to implement our first fixup. A fixup is a placeholder in the instruction stream that gets populated with a value at the tail end of assembly. In this case we need a fixup to tell the assembler how to encode our 0x555 immediate value in the instruction stream. Some fixups can't be resolved at assembly time, so the the assembler turns them into "relocations" (or relocs).

Consider, for instance, the following instruction:

_start:     ldi.l $r1, _start+0x10

We don't know where _start will end up in memory until link time, so the assembler generates a reloc that gets computed at link time.

We don't need to worry too much about how this all works. However, we do need to describe the basic relocs required by our port. In this case, we simply need a 32-bit reloc that we'll call R_GGX_DIR32. This patch contains all of the bfd changes necessary to implement 32-bit relocations. Eventually we'll need a different one to fill the 12-bit value part of FORM 2 instructions.

We also define a new instruction type, GGX_F1_A4, which is FORM 1 instruction using operand A followed by a 4-byte value. We teach opcodes how to disassemble GGX_F1_A4 instructions, and we teach the assembler how to parse and encode them.

Finally, we update our opcode table to include "ldi.l", defining it as a GGX_F1_A4 instruction.

Here are our main tools in action: the assembler, linker and objdump:

$ cat foo.s
        .global _start
.text
_start: ldi.l $r1, 0x555
        ldi.l $r2, 0x111+0x222
        ldi.l $r3, _start+0x10
$ ggx-elf-as -o foo.o foo.s && ggx-elf-ld -o foo foo.o
$ ggx-elf-objdump -d foo

foo:     file format elf32-ggx

Disassembly of section .text:

00001054 <_start>:
    1054:       00 40 00 00     ldi.l   $r1, 0x555
    1058:       05 55
    105a:       00 80 00 00     ldi.l   $r2, 0x333
    105e:       03 33
    1060:       00 c0 00 00     ldi.l   $r3, 0x1064
    1064:       10 64 

Fantastico! Tomorrow we'll add one more unsolicited instruction, and then we'll build our simulator...

Patches:


Patch 9: Move It

We're adding one more instruction before we move on to the simulator: register-to-register move.

mov $rA, $rB

This simply copies the contents of register B into register A. The patch would be tiny except that this is our first GGX_F1_AB instruction (a FORM 1 instruction using only two operands) and we need to tell opcodes and gas how to disassemble/assemble them.

The next two days are going to be really cool. Tomorrow we'll be running code on a simulator, and then we'll start building our C compiler!

Patches:


Patch 10: Time to Simulate

There are many useful and interesting simulator infrastructures out there. However, in the interest of simplicity, we'll use the sim infrastructure associated with gdb in the src tree.

Today's patch provides a minimal simulator for ggx. Once applied, we can start running code like so...

$ cat foo.s
.section .bss
        .long   0x00
        .global _start
.text
_start: ldi.l $r1, 0x555
        ldi.l $r2, 0x111+0x222
        ldi.l $r3, _start+0x10
        mov $r4, $r3
        bad
$ ggx-elf-as -o foo.o foo.s && ggx-elf-ld -o foo foo.o
$ ggx-elf-run -t foo
# set pc to 0x1074
# 0x00001074: $r1 = 0x555
# 0x0000107a: $r2 = 0x333
# 0x00001080: $r3 = 0x1084
# 0x00001086: $r4 = $r3 (0x1084)
program stopped with signal 4.

I had to manually create a .bss section because the simulator currently requires one. Also note how execution was terminated. Since we're simulating a processor and not just running a program, there's no real way to end the simulation. I solved this problem by ending the program with a "bad" instruction. The simulator currently turns that into a simulated SIGILL and halts execution. Finally, the "-t" option turns on instruction tracing, otherwise there would be no output.

The simulator itself is a very simple interpreter. It consists largely of a loop within which we switch on the next instruction opcode. To add a new instruction we simply add a new case to the switch statement. The src/sim infrastructure handles pretty much everything else.

This simulator uses gdb's standard interfaces, so it should link cleanly into a future ggx-elf-gdb port. It should also be able to integrate it into the board-level simulator sid should that be desired.

This is the largest patch of the bunch, mostly because there's a lot of basic infrastructure we need to implement in order to get a working sim.

To recap, now we have gas, ld, binutils and a simulator for the ggx architecture which currently only has two real instructions (load immediate and register-to-register move). Tomorrow we'll have our first go at a C compiler. This is when things really start evolving faster.

Patches:


Patch 11: The Start of a C Compiler

We're building our compiler today...

First, check out the GCC tree: $ svn -q checkout svn://gcc.gnu.org/svn/gcc/trunk gcc Apply the attached patch, then configure and build like so...

$ configure --target=ggx-elf --languages=c

This tells the build system to generate a C compiler for the ggx-elf architecture.

Running "make" will build the compiler driver (gcc) and C compiler (cc1) but fail during the libgcc build. libgcc is a runtime support library and contains things like floating point emulation routines for systems that don't have hardware floating point support.

The plan now is to get basic functionality working in cc1 manually, then we'll build libgcc, then newlib and libgloss.

Here are some things we're changing in our architecture today...

We're renaming registers $r0..$r7 to $fp, $sp, $r0..$r5. $fp will be the frame pointer, $sp will be the stack pointer, and $r0..$r5 remain general purpose registers (src tree patch to follow). If you look carefully, you'll see that I've also defined a $pc register, which is the program counter. It's not a real register, but defining one for the purposes of the compiler makes certain things easier.

We've also defined additional features of the ABI: 32-bit ints and longs, 16-bit short, 8-bit char, chars are signed by default, 32-bit floats, 64-bit doubles and long doubles, and 64-bit long longs. These are typical settings for 32-bit word systems.

This patch also makes some initial decisions about the calling convention. We don't have an over-abundance of registers, so for now we're only going to pass the first two 32-bits of function arguments in registers $r1 and $r2 and the rest will go on the stack. Integral values smaller than 32-bits will be promoted to 32-bits. Scalar return values will go in $r0 (and $r1 if required).

If you look at the patch, you'll see that a number of target macros are set to abort(). My focus was to get to a cc1 that builds as quickly as possible. We can fix up these aborting macros with real definitions as required.

The compiler also provides a couple of aborting instruction patterns. Even the most basic source file won't compile without these definitions. However, we don't really need them for code generation yet which is why they're aborting.

But now, finally..

$ cat foo.c
int myint;
short myshort;
double mydouble;
$ ./cc1 -quiet foo.c
$ ggx-elf-as foo.s -o foo.o && ggx-elf-nm foo.o
00000008 C mydouble
00000004 C myint
00000002 C myshort

That's about all it will do for now. Anything else aborts during compilation. The plan now is to try fix things up as we attempt compile increasingly complex code.

Patches:


Patch 12: Building and Running our First C Program

It's time to run our first program! Here's the C code:

void _start()
{
  /* Initialize the stack and frame pointers. */
  asm ("ldi.l  $sp, 0x30000");
  asm ("ldi.l  $fp, 0x0");

  /* Call main()  */
  main();

  /* Terminate execution.  */
  asm ("bad");
}

int main()
{
  return 0x555;
}

int x; /* because the sim requires a .bss section. */

We have no C runtime library support yet, so we have to do things manually in our own hand-coded _start function. This would normally initialize the stack and frame pointers, and then clear .bss before calling main(). Unfortunately we don't have any instructions for writing to memory yet, so we won't be clearing .bss. There's a "bad" instruction after the call to main() in order to terminate the simulator with SIGILL. I think there's a cleaner way to terminate simulation, but it will have to wait 'til we're linking with libgloss.

This code requires two new ggx instructions: jsra and ret. jsra is "Jump to SubRoutine at Absolute address" and ret is a "RETurn from subroutine" instruction. jsra is a new instruction type: GGX_F1_4. This is a FORM 1 instruction with no register operands followed by a 4-byte value (the target function address). jsra performs the following actions:

push the return address (next instruction) on the stack
push $fp on the stack
set $pc to target address

ret does the opposite...

pop the old frame pointer into $fp
pop the return address into $pc

Pretty simple! Keep in mind, however, that this isn't nearly enough support for proper function calls. We still need to save callee saved registers on the stack and allocate space for local variables. Let's do that later when we actually have instructions for writing to memory. We'll just avoid using local variables for now.

$ ./cc1 -quiet foo.c
$ ggx-elf-as -o foo.o foo.s
$ ggx-elf-ld -o foo foo.o
$ ggx-elf-objdump -d foo
foo:     file format elf32-ggx

Disassembly of section .text:

00001074 <_start>:
    1074:       00 40 00 03     ldi.l   $sp, 0x30000
    1078:       00 00
    107a:       00 00 00 00     ldi.l   $fp, 0x0
    107e:       00 00
    1080:       04 00 00 00     jsra    0x108a
    1084:       10 8a
    1086:       08 00           bad
    1088:       06 00           ret

0000108a <main>:
    108a:       00 80 00 00     ldi.l   $r0, 0x555
    108e:       05 55
    1090:       06 00           ret
$ ggx-elf-run -t foo
# set pc to 0x1074
# 0x00001074: $sp = 0x30000
# 0x0000107a: $fp = 0x0
# 0x00001080: jumping to subroutine 0x108a
# 0x0000108a: $r0 = 0x555
# 0x00001090: returning to 0x1086
program stopped with signal 4.

See how we're returning 0x555 by loading it into $r0?

There are two patches today. The src tree patch does some register renaming, and adds jsra and ret instruction support. The second patch updates some of the target macros and adds a couple of instruction patterns in the machine description for calls and returns.

Today's patch is available in the ggx patch archive.

More fun tomorrow....

Patches:


Patch 13: Function Prologues and Epilogues

Today's patch introduces a first go at proper function prologues and epilogues. The function prologue is responsible for saving callee-saved registers and allocating stack space for local variables. The function epilogue is responsible for restoring callee-saved registers and executing a ret instruction.

I found this to be the toughest thing to get right so far. The trick I learned is that you have to tell the compiler about registers that don't really exist. In this case, we tell the compiler about an argument pointer register and a second frame pointer. The ggx port calls these "?ap" and "?fp". I prefixed them with ? because they won't really exist in the architecture and we'll never generate code with them. The compiler assumes that these are real registers until close to the end of compilation when it has to replace ?fp and ?ap references with $fp and $sp by computing the difference between them. This description really doesn't do it justice. Just believe me when I say it was tricky to get right.

We're introducing three new instructions in this patch: push, pop and add.l. They look like this:

push  $sp, $r2
pop   $sp, $r2
add.l $r1, $r2, $r3

The push instruction in this example will decrement $sp by four and store $r2 at memory location $sp. (Note that the stack is growing downwards, just like on most ports).

The pop instruction here will load $r2 with the 4-byte value stored at address $sp, and increment $sp by four.

And, finally, add.l adds the contents of $r2 to $r3 and saves the answer in $r1.

We use push and pop to save and restore callee-saved registers. The add.l instruction was introduced to perform stack adjustments in the prologue/epilogue.

We'll end up with push/pop pair for each callee-saved register. I think we can do better some time down the road by using a single instruction to push/pop all callee-saved registers in one go. The way we do this by encoding a bitmask of the registers we need to save in the push instruction (and similarly in the pop instruction). Let's save that trick of later.

Now, given this C code:

int foo(int, int);
int main()
{
  return foo (111, 222);
}

We get:

main:
        push   $sp, $r1
        ldi.l  $r0, 111
        ldi.l  $r1, 222
        jsra   foo
        ldi.l  $r5, -4
        add.l  $sp, $fp, $r5
        pop    $sp, $r1
        ret

You'll notice that we're saving and restoring the caller's $r1, but not $r0. This is because the compiler knows that $r0 may be used to return values and shouldn't assume it will survive function calls. (Note: just as I was writing this, I realized that 64-bit integrals may be returned in $r0 and $r1, so $r1 shouldn't be callee-saved either. I'll fix this tomorrow.)

Patches:


Patch 14: Loading and Storing

It's time to implement loading and storing for our load-store architecture! Today's patch introduces 4-byte memory loads and stores.

The compiler uses these to read and write global variables, as well as to load and store local, temps and function arguments to and from the stack.

We're introducing three new instructions in this patch: ld.l, lda.l, st.l, and sta.l. They look like this:

ld.l  $r1, ($r2)
lda.l $r1, myvar
st.l  ($r1), $r2
sta.l myvar, $r2

The ld.l instruction loads a long word into $r1 from the memory location stored in $r2. lda.l is a Load Absolute instruction, and loads 4-bytes from the address "myvar" (the address is encoded in this 48-bit instruction). st.l and sta.l are the obvious "store" versions of these instructions. Eventually we'll add .s and .b versions of these instructions to load/store 16- and 8-bit values.

We had to add new instruction types to handle instructions with indirect operands (in parenthesis). We also added our first custom constraint ('W') in the compiler's machine description to implement the simple patterns for indirect loads and stores. None of this was very difficult.

This patch also includes a few little fixes. For instance, the jsra instruction is now responsible for setting $fp to $sp and I fixed the order in which we increment the stack pointer when pushing values in jsra.

Now that we can load and store, we're able to compile and run programs like this:

int g;

int add(int a, int b, int c, int d, int e, int f)
{
  return a + b + c + d + e + f + g;
}

int main()
{
  g = 7;
  return (add (1, 2, 3, 4, 5, 6));
}

This is what the compiler now generates for main() (with annotations by hand):

main:
        # allocate stack space for outgoing function args
        ldi.l  $r5, -16
        add.l  $sp, $sp, $r5
        # store 7 in global variable 'g'
        ldi.l  $r0, 7
        sta.l  g, $r0
        # store arg 3 on stack
        ldi.l  $r0, 3
        st.l   ($sp), $r0
        # store arg 4 on stack
        ldi.l  $r0, 4
        add.l  $r1, $sp, $r0
        ldi.l  $r0, 4
        st.l   ($r1), $r0
        # store arg 5 on stack
        ldi.l  $r0, 8
        add.l  $r1, $sp, $r0
        ldi.l  $r0, 5
        st.l   ($r1), $r0
        # store arg 6 on stack
        ldi.l  $r0, 12
        add.l  $r1, $sp, $r0
        ldi.l  $r0, 6
        st.l   ($r1), $r0
        # load args 1 and 2 into registers
        ldi.l  $r0, 1
        ldi.l  $r1, 2
        # call the add() function and return the result
        jsra   add
        ret

While this certainly works (we can compile, assemble, link and then run on our simulator), it's far too long. Almost all of this code is dedicated to storing operands 3 through 6 to the stack (1 and 2 are passed in registers $r0 and $r1). We can do better by introducing indirect offset addressing. That's what we'll do tomorrow.

Patches:


Patch 15: A Simpler Way to Load and Store

Yesterday's patch introduced basic load and store instructions, but with only two addressing modes: absolute and indirect. Storing a value 8-bytes into the stack looked like this:

ldi.l  $r0, 8           # load offset into $r0
add.l  $r1, $sp, $r0    # compute address
ldi.l  $r0, 5           # load the value we want to save
st.l   ($r1), $r0       # store it

We're going to introduce a new addressing mode to simplify this, so the code now looks like this:

ldi.l  $r0, 5
sto.l  8($sp), $r0

This makes "st.l ($sp), $r0" equivalent to "sto.l 0($sp), $r0".

My plan was to only add instructions as required by the compiler. I'm going against plan here, as we don't absolutely need to add this new instruction. However, I was having a tough time following all of the loads and adds while debugging code generation and this makes the code much more readable. I'll try not to do these kinds of premature optimizations going forward, as I want to optimize the ISA and encodings based on real-world code generation. You'll just have to forgive me this one indulgence for now.

I'd also like to point out that I'm using different instruction names for different addressing modes: st for store indirect, sta for store absolute, and sto for store offset (similarly for ld, lda and ldo). This is not strictly necessary. We should be able to overload the name and distinguish between sto, st and sta based on instruction operands. However, gas doesn't provide much infrastructure for fancy instruction parsing, so I decided to go the easy way and give these instructions different names.

Here's a side-by-side comparison with code we generated yesterday for main()

main:                           main:
        ldi.l  $r5, -16                 ldi.l  $r5, -16
        add.l  $sp, $sp, $r5            add.l  $sp, $sp, $r5
        ldi.l  $r0, 7                   ldi.l  $r0, 7
        sta.l  g, $r0                   sta.l  g, $r0
        ldi.l  $r0, 3                   ldi.l  $r0, 3
        st.l   ($sp), $r0               st.l   $(sp), $r0
        ldi.l  $r0, 4
        add.l  $r1, $sp, $r0
        ldi.l  $r0, 4                   ldi.l  $r0, 4
        st.l   ($r1), $r0               sto    4($sp), $r0
        ldi.l  $r0, 8
        add.l  $r1, $sp, $r0                   
        ldi.l  $r0, 5                   ldi.l  $r0, 5
        st.l   ($r1), $r0               sto.l   8($sp), $r0
        ldi.l  $r0, 12
        add.l  $r1, $sp, $r0
        ldi.l  $r0, 6                   ldi.l  $r0, 6
        st.l   ($r1), $r0               sto.l  12($sp), $r0
        ldi.l  $r0, 1                   ldi.l  $(r0), 1
        ldi.l  $r1, 2                   ldi.l  $(r1), 2
        jsra   add                      jsra   add
        ret                             ret

The new code, on the right, only saves us 6 instructions. It may not seem like much, but it's enough to make a really big difference when you're tracing through simulator output trying to debug code generation errors.

We've got a small handful of instructions now, but only for straight-line code. Tomorrow we'll add compare and branch instructions, and soon we'll be building libgcc: GCC's runtime support library.

Patches:


Patch 16: if... then... else...

Architectures with no if-then-else capability are pretty boring, so today we're adding compare and branch instructions.

In addition to the new instructions, we'll be adding a condition code register. This register holds a series of bits that will be set by our compare instruction. The bits currently are:

We could also probably benefit from a "Zero" bit, and we may want to squeeze arithmetic overlow in there at some point as well, but this collection of 5 bits is certainly good enough for now.

We're not currently exposing this register to the programmer. It's just a bit of internal global state that's implemented in the simulator. This may also change at some point.

GCC supports 10 conditional branch patterns: beq, bne, blt, bgt, bltu, bgtu, bge, ble, bgeu, bleu. They all do the obvious things. For instance, bleu is Branch if Less or Equal (Unsigned). I've implemented all 10 as instructions even though this isn't really necessary. For instance, bgt is essentially ble after you swap the operands. I didn't want to get too clever at this point, and I still have plenty of opcode space. Let's just keep this in our back pocket if we start feeling opcode space pressure.

You'll also note that I encoded all of these branch instructions as GGX_F1_AB4 GGX_F1_4. This means they have two no operands and are followed by a 4-byte value (the target address). This is pretty wasteful. We'll likely end up with a shorter PC-relative branch instruction, but I want to actually measure things before I added this complexity (for instance, how many bits are required to represent X% of all PC-relative branches?).

Here's some sample source and output:

int lessthan (int x, int y)
{
  return (x < y);
}

lessthan:
        ldi.l  $r5, 0
        cmp    $r1, $r0
        bge    .L2
        ldi.l  $r5, 1
.L2:
        mov    $r0, $r5
        ret

This patch also adds jsr and jmp instructions. They both use register operands containing the targe t address. Both were pretty straight forward to implement and required to get to this next step...

Running "make -k" in the libgcc directory results in 116 object files!

There should be 143, so we're very close. Of the ones that are failing, they all die like so: ../../../gcc/libgcc/../gcc/unwind-c.c: In function ‘__gcc_personality_sj0’: ../../../gcc/libgcc/../gcc/unwind-c.c:59: internal compiler error: in emit_move_multi_word, at expr.c:3247

This error is indicative of missing "mov" patterns for smaller data sizes (short words and bytes). This is what we'll add tomorrow. Once we've built libgcc, we'll move on the newlib and libgloss. We're very close to running a real "Hello World" app!

Patches:


Patch 17: Bytes, Shorts, and Some Cleanup

We hit an important milestone today!...

Yesterday we tried building libgcc after adding compare and branch instructions. The compiler built a few files but eventually failed because it didn't know how to load and store values smaller than 4-bytes. Today we'll introduce patches for dealing with these 16-bit (.s) and 8-bit (.b) values.

The new instructions are directly analogous to their ".l" counterparts: ldi.b, ld.b, lda.b, st.b, sta.b, ldi.s, ld.s, lda.s, st.s, and sta.s.

Once we add these instructions almost all of libgcc builds. The compiler just asks for one more instruction before it'll finish the job: an unconditional jump to an address stored in a register (jmp). Ok, done!

Finally, all 143 object files build to create libgcc.a! [sound of champagne bottle popping open]

Despite hitting this milestone, today's patches are a little boring, so I've included a second patch to GCC.

One of the problems with coding by example is that you have to know which examples to pick in order to be successful. Today's second GCC patch fixes a poor choice I made in yesterday's compare and branch patch.

I had implemented compare/branch using "cc0", a magic condition code register that only the compiler knows about. GCC has plenty of special case logic to deal with this cc0 register, and the GCC hackers hate it. The preferred way to deal with this is to create a normal register to hold condition codes (ggx's is called "?cc"). It still only exists in the mind of the compiler (we'll never generate code referencing it), but I'm told it greatly simplifies things for the compiler developers. Does it change how the compiler optimizes? My understanding is that the underlying logic is more sane, but the output should be (almost?) identical. (comments welcome if I have this wrong) Despite the strong desire to rid GCC of cc0 ports, I think most a few of them still use cc0. Apparently, de-cc0'ing a mature port is a lot of work (another good reason to get this right from day one!), so I don't know if cc0 will be officially deprecated any time soon.

The second change in this patch replaces my 10 branch patterns in the machine description with a single pattern that uses an iterator to produce the 10 different patterns. It doesn't change the compiler's behaviour, but it does let us rip out a bunch of repetitive code.

(Thanks to Hans-Peter and Paolo for their feedback and advice on this last patch)

Patches:


Patch 18: libgloss, newlib and hello.c

We're almost at the next major milestone: building and running a Hello World program in C. But first, a quick recap...

The ggx core is a simulated 32-bit load-store von Neumann architecture processor. It currently has 8 32-bit general purpose registers and 37 instructions (a mix of 16- and 48-bits long).

We're 17 patches into our experiment and as of yesterday we can configure, build and install gas, ld, binutils, a simulator and the GCC C compiler and runtime support library. There's no doubt these things still all need work, but today we'll turn our attention towards newlib and libgloss.

Newlib is a standard C library, much like glibc on Linux. It was originally cobbled together by folks at Cygnus in order to offer a liberally licensed C library to their embedded tools customers. It's still maintained by Jeff Johnston (now at Red Hat) and is widely used by embedded developers and the Cygwin community (newlib provides the standard C library in cygwin.dll).

libgloss is a little more difficult to describe. Rob Savoye (dejagnu, gnash) once told me it was called libgloss because you use it to "gloss" over details when don't have an OS on your embedded system. It sits between newlib and your hardware or simulator, and exports a system call interface to newlib so C programs can interact with it.

Let's say, for instance, that you have a MIPS-based single board computer with a serial port for I/O. You would need to port libgloss to that specific board so that reading and writing through newlib routines (printf, etc) would send data up and down the board's serial port. It's an important element of what you might refer to as a Board Support Package (BSP). In fact, the libgloss sources build a library called "libbsp.a", not "libgloss.a". libgloss provides a few more things (a gdb remote protocol stub for instance), but we're not going to worry about these things for now.

For ggx, we'll need to implement some kind of trap instruction so libgloss can talk to the simulator. Then we'll implement systems calls for things like "write". In the case of "write" we'll send output to the console on the machine running the sim. But let's worry about that tomorrow. I've just stuck "bad" instructions in libgloss' syscall stubs for now. Today's focus is to generate fully built libraries for libgloss and newlib.

The changes are all pretty obvious, and there's lots of sample code in other ports to copy. That being said, the patches are a little on the big side, mostly because of the new autotool generated configury. As usual, I've placed them in the ggx patch archive.

If you apply the src patches for newlib/libgloss, then configure and build with ggx-elf-gcc, you'll find that you have two new libraries: libbsp.a (from libgloss) and libc.a (from newlib). Install them now, and let's try a hello world:

#include <stdio.h>

int main()
{
  puts ("Hello World!");
  return 0;
}

If you try compiling this like so: ggx-elf-gcc -o hello hello.c, you'll be presented with pages and pages of linker errors that look like this:

strlen.c:(.text+0x1a): undefined reference to `__andsi3'
strlen.c:(.text+0x56): undefined reference to `__ashlsi3'
strlen.c:(.text+0x5e): undefined reference to `__ashrsi3'
strlen.c:(.text+0x8e): undefined reference to `__ashlsi3'
strlen.c:(.text+0xb2): undefined reference to `__subsi3'
strlen.c:(.text+0xdc): undefined reference to `__one_cmplsi2'
strlen.c:(.text+0x116): undefined reference to `__one_cmplsi2'

What are these, you ask? They're all references to functions that GCC is trying to use in place of missing instructions.

GCC uses a clever trick during code generation. Let's say it you have some C code that looks like this: "a = b & c", where a, b and c are all ints. GCC needs to generate code to "and" b and c together. If it can't figure out how to do this, it will simply emit a call to a function with a special name (__andsi3 in this case) and hope that the user will provide a library implementation at link time. Try poking around in the linux kernel sources and you'll see that a few ports provide their own versions of "missing" instructions.

In our case, we have yet to implement any of these instructions. They represent (in order), logical and, arithmetic shift left, arithmetic shift right, subtraction, and bitwise "not". These are just the missing instructions required by newlib's strlen(). In total, there are about 9 instructions missing in order to complete the Hello World link. Tomorrow we'll add all 9 instructions to the ISA and link our first full application. But will it run? Tune in tomorrow...

Patches:


Patch 19: Hello World!

This is it. Today we're building and running a "Hello World" C app on the ggx simulator.

Yesterday we identified nine missing instructions required to link hello.c to newlib. They were all arithmetic and logical operators and were simple to implement in all of the tools.

Today's patch also includes a software interrupt instruction (swi). This is the instruction that ggx code will use to talk to the simulator in order to interface with the outside world. Consider, for instance, the primitive function "write"

int write (int fd, const void *buf, size_t len);

We implement a system call in libgloss like so:

/*
 * Input:
 * $r0      -- File descriptor.
 * $r1      -- String to be printed.
 * -8($fp)  -- Length of the string.
 *
 * Output:
 * $r0    -- Length written or -1.
 * errno  -- Set if an error
 */

write:
     swi     SYS_write /* SYS_write is a constant 5 */
     ret

Then the simulator's handling of the swi instruction includes a switch on the interrupt number:

  case 0x5: /* SYS_write */
    {
        char *str = &memory[cpu.asregs.regs[3]];
        /* String length is at 0x8($fp) */
        unsigned count, len = EXTRACT_WORD(&memory[cpu.asregs.regs[0] + 8]);
        count = len;
        while (count-- > 0)
            putchar (*(str++));
        cpu.asregs.regs[2] = len;
     }

It's not a perfect implementation (all output goes to stdout, and there's no error checking), but it works for now.

Today's patch and tests really put the toolchain through its paces, as we'll be simulating thousands of instructions just for hello.c! Our simulator runs to date have been limited to a dozen or so instructions, so this is a big jump...

$ cat hello.c
#include <stdio.h>

int main()
{
  puts ("Hello World!");
  return 0;
}
$ ggx-elf-gcc -o hello hello.c
$ ggx-elf-run hello
Hello World
$ ggx-elf-run -v hello 
ggx-elf-run hello
Hello World!


# instructions executed        2704

2704 instructions is a lot of code for just Hello World. Consider, however, that this includes all of the system initialization code, such as initializing the heap, allocating IO buffers with malloc(), etc. There's a lot that has to happen before we get to printing our greeting.

To be honest, I skipped a step in there. It's the one where running "hello" fails in many interesting ways and you have to debug simulator traces. There's no avoiding this step. Just think of it as a rite of passage.

In my case, I tracked it down to bad relocation generation in the assembler and was able to fix it thanks again to #gcc IRC folks. Today's patch includes this fix.

When I started this series I wrote that I would show how go from nothing to running real programs on a new architecture by posting daily patches. I think we're there, so I'm going to slow down the blogging effort. But that's not to say that I'm done with ggx. There's still plenty to do. Here are some ideas for work items:

gcc testsuite

GCC comes with a huge suite of tests to exercise code generation. The next obvious step in the development of this toolchain is to start whacking away at bugs identified by the testsuite. I've had a quick crack at it, and a couple of obvious things need fixing. For instance, there's an off-by-one error in ABI handling for vararg functions. There's also no support for trampolines, which are needed for GCC's nested functions extension. Apart from that, the results look pretty good so far.

broader language support

Exception handling is big issue here. The compiler needs to be taught how to deal with C++ and Java exceptions. libffi is also needed for Java.

gdb support

This is a tricky one for ggx. If we were working from a pre-defined ISA, then I would go straight to gdb next. Stepping through code with gdb is much more productive than reading instruction traces from the simulator. But we're not working from a pre-defined ISA with fixed instruction encodings. We're just at a first draft of the ISA and plan to make many changes.

Unfortunately, it looks like a lot of what goes into making gdb work is hard coding recognition of instruction sequences for things like like function prologues. I don't want to have to hack gdb every time I tweak the ISA, so I'll leave this 'til much later in the game. ISA tweaking

This is where the game really begins. Check out this chart, which shows the static frequency of instruction types used in our hello application:

[chart appears to be lost. looking for copy]

The most frequently used instruction type is GGX_F1_A4, which is a 16-bit instruction with one operand followed by a 32-bit value. These are all of the "load immediate" and "load absolute" instructions. What we'll want to do is understand everything about these instructions: how and why they're used, and if there's anything we can do to eliminate them or encode them more efficiently. We already know there's 6-bits of waste in the first 16-bits of GGX_F1_A4 because we're not using operands B and C. Perhaps we can use those 6-bits to hold a small constant value. That would turn some number of those 48-bit load-immediate instructions into 16-bit instructions. There will be many opportunities for improvements like this, and it should be interesting to see how dense we can make our code.

Run Linux!

Only half joking here. Truth be told, it builds, but we're a long way from booting...

[chart appears to be lost. looking for copy]

It's interesting to see that the mix of instructions is completely different in the kernel. The 4th and 5th most frequently used instruction types are swapped. This demonstrates how it will be important to have a good mix of programs at hand while we're tweaking the ISA.

I hope some people have found this series interesting. I'm interested in hearing feedback if you are so inspired.

Patches:


Patch 20: The GCC Testsuite and Cooperative Multitasking

There's good reason to implement support for the "write" system call right away. It's the bare minimum required to run any of the "c-torture/execute" tests. This is the group of tests in GCC's extensive testsuite which require execution on the target platform.

I let the gcc execution tests run last night, and this is what I got:

                === gcc Summary ===

# of expected passes            11945
# of unexpected failures        910
# of unresolved testcases       129

Not bad for a first run! Lots of failing tests were timing out. I think there's a bug in how we compile long long and long double support which is creating an infinite loop in libgcc. Or it could be a bug in the simulator. One never knows...

I did find a couple of simple sim bugs, which are fixed in today's patch.

I also implemented setjmp and longjmp support in newlib, and then tested with Cheap Threads.

Cheap Threads is a simple C library providing cooperative multitasking using setjmp/longjmp.

This is first code I've downloaded from the net which built and ran without a hitch:

$ ggx-elf-gcc -DCT_RETURN -c *.c
$ ggx-elf-gcc -o demo1 demo1.o cterror.o  ctsched.o ctassert.o ctalloc.o  ctmemory.o ctsubscr.o
$ ggx-elf-run -v demo1
ggx-elf-run demo1

Cheap threads demo #1
Hello from thread A
This is coming from thread B
Hello from thread A
This is coming from thread B
Hello from thread A
This is coming from thread B
Hello from thread A
This is coming from thread B
Hello from thread A
This is coming from thread B
This is coming from thread B
This is coming from thread B
This is coming from thread B

Maximum memory pools registered: 0
Total memory allocations: 2
Maximum outstanding memory allocations: 2


# instructions executed       44631

44k instructions! This is most we've run so far...

Patches:


Patch 21: Trampolines, Benchmarks, and Rebasing Patches

Somewhere along the line I botched one of my gcc patches and people have been complaining that they don't all apply nicely. Well today I'm posting two new big patches for src and gcc. These patches apply against the latest src and gcc development sources and contain all of the work to date.

The patches also include stdarg and trampoline support, my lazy gdb port, and a few simulator fixes (like sta.b should actually store a byte, not a word!). This brings the gcc testsuite's unexpected error count down to 315. Looking good!

A quick scan of the remaining test failures tells me that something is amiss with passing and returning aggregate types.

I've also been thinking about how to measure results of ISA changes. In a perfect world, EEMBC benchmarks would be freely available for all to use. EEMBC provides a terrific collection of benchmarks that are representative of different industries, and are all designed to build and run on bare metal embedded targets.

There's a Free work-alike to EEMBC called MiBench. The problem with the MiBench benchmarks is that they aren't designed to run on bare metal systems. For instance, they use file I/O to read and write benchmark data. So right now I think I have three options:

I don't know which way to go yet. Suggestions?

Patches:

FIN.

The Adventure Continues at http://github.com/atgreen/moxiedev